Wednesday, November 12, 2008

Friday, November 7, 2008

Draft Demo

1
evph-2008_11_07-18_57_37.demo

2
evph-2008_11_07-19_14_59.demo

UT3 Enviroment files
UT3Enviroments.zip



I worked on matinee, i had provided a sliding door moving up, sliding a side to enter to play the game of snake and leaders in physics reaction moving platforms and the top lift takes down in through inside of the model take the winner out from the start of the level .The imported model was chosen from my previous task, X model the reason I chose x model it’s because was more appropriate for the game concepts
The environment in ut3 I decorate as city surrounded to give the impression of the game jump on platforms. The purpose of the game it’s to reach on top of the model by climbing on the platforms to win. The way the game platforms its set up, 3 levels from each side of the model there is different speed of platform in each level.

EXPERIMENT 3

30 Seconds matinee











Friday, October 24, 2008

Week One UT3_Tutorials

Own version of the two rooms connected





GetStart_1-5



Monday, September 22, 2008

Ymodel

I set zoom animation for Y, model because was more appropriate for my ideas and the models. The cut I had in Y model the ideas behind is something escalating into bigger, the purpose I was thinking of this was that the effects of explosion structure and I demonstrate the more below of the model its more effects.
X model

For x model as the percentage was 33% I tried to think of an ideas without cutting too much. So I thought cutting linear and my ideas it’s the way high rising structures collapse when the explosion transpire and the effects from top of the structure to the bottom .it’s also represent the architecture form seem . The animation is Linear cuts rotating it seem continuing.


The model before cuts
3221021MODELfinal.zip